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Home/ Questions/Q 6175487
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:56:00+00:00 2026-05-23T23:56:00+00:00

I am using XCode 4.0.2 for a iOS4 project. I have a MainView.xib and

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I am using XCode 4.0.2 for a iOS4 project.

I have a MainView.xib and a MainViewController.

I have inserted an UIImageView in the MainView.xib with an image.

In the Identity Inspector, I give the UIImageView a custom class Diagram.

I created two new file Diagram.h and Diagram.c. In Diagram.m I have inserted

 - (void)drawRect:(CGRect)rect {
     UIGraphicsBeginImageContext(self.bounds.size); 
     CGContextRef context = UIGraphicsGetCurrentContext();

     CGContextSetLineWidth(context, 2.0);
     CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
     CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
     CGColorRef color = CGColorCreate(colorspace, components);
     CGContextSetStrokeColorWithColor(context, color);

     CGContextMoveToPoint(context, 0, 0);
     CGContextAddLineToPoint(context, 200, 200);

     CGContextStrokePath(context);
     CGColorSpaceRelease(colorspace);
     CGColorRelease(color);
 }

When I run the app, I can see the image (in UIImageView, but the drawing is not done. Perhaps is not called. How can I do?

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:56:01+00:00Added an answer on May 23, 2026 at 11:56 pm

    The answer is in the official Apple docs

    Special Considerations

    The UIImageView class is optimized to draw its images to the display. UIImageView will not call drawRect: on a subclass. If your subclass needs custom drawing code, it is recommended you use UIView as the base class.

    You can see more detail on this question

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