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Home/ Questions/Q 7809753
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T03:32:14+00:00 2026-06-02T03:32:14+00:00

I am very new to coding and i wanted to know if i could

  • 0

I am very new to coding and i wanted to know if i could put a list of objects in an array for collision.

instead of writing… if player.hitTestObject(wall1) then wall 2 then wall 3?

can i put them all in one array or something else so i can just say if player.hitTestObject(everywall)

Thanks. my code looks like this and i have around 30 walls.

I would be very grateful if someone posted an example.

function keydown(event:KeyboardEvent) :void {

switch(event.keyCode){

    case Keyboard.LEFT :

    hero.x -= 10;

    if(hero.hitTestObject(w1) || hero.hitTestObject(w2) || hero.hitTestObject(w3) || hero.hitTestObject(w4)){
    hero.x +=10;}
    break;

    case Keyboard.RIGHT:
    hero.x +=10;
    if(hero.hitTestObject(w1) || hero.hitTestObject(w2) || hero.hitTestObject(w3) || hero.hitTestObject(w4)){
    hero.x -=10;}
    break;

    case Keyboard.UP:
    hero.y -=10;
    if(hero.hitTestObject(w1) || hero.hitTestObject(w2) ||  hero.hitTestObject(w3) || hero.hitTestObject(w4)){
    hero.y +=10;}

    break;

    case Keyboard.DOWN:
    hero.y += 10;
    if(hero.hitTestObject(w1) || hero.hitTestObject(w2) ||  hero.hitTestObject(w3) || hero.hitTestObject(w4)){
    hero.y -=10;}
    break;

    default  :
    break;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T03:32:16+00:00Added an answer on June 2, 2026 at 3:32 am

    As shown in the Actionscript Docs, hitTestObject() takes a DisplayObject as a parameter, not any kind of list.

    If you want, you can implement this kind of functionality yourself.

    function myHitTest(obj:DisplayObject, arr:Array):Boolean {
        for (var i:int = 0; i < arr.length; ++i) {
        //for (var item:DisplayObject in arr) {
            var item:DisplayObject = arr[i]
            if (obj.hitTestObject(item)) {
                return true;
            }
        }
    
        return false;
    }
    

    And then you can use that…

    if(myHitTest(hero,[w1,w2,w3]))
        ...
    

    or

    var everywall:Array = [w1,w2,w3];
    ...
    if(myHitTest(hero,everywall))
        ...
    
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