Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6006889
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T01:36:15+00:00 2026-05-23T01:36:15+00:00

I am working on a game engine called Engine1 (logo is a big steam

  • 0

I am working on a game engine called Engine1 (logo is a big steam train). I’ve been very successful with motion animation, sprite animation and element manipulation. I can create/destory/animate elements very quickly (about ~1000 elements every 1/40 of a second).

I’m now looking to expand my engine to include a library for isometric maps with path finding support.
Please don’t give me copy and paste code. I’m looking for information and theory about efficient algorithms for isometric path-finding.

I also plan on releasing my engine as open source after I release my own game with it first (proof of concept). If your interested in snagging an early build message me.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T01:36:16+00:00Added an answer on May 23, 2026 at 1:36 am

    The basic grid path-finding algorithm is very simple:

    • Take your starting cell, recursively hit every adjacent possible cell
      • ignore invalid cells, e.g. walls/etc
    • whenever you hit a cell, only continue if you’re at the lowest step for that cell. e.g.:
    • Die whenever you’re further than the best distance so far

      A B C
      D E F
      G H I
      

    You have several paths from A-I (in random order):

    • A-B(1)-C(2)-F(3)-E(4)-H(5)-I(6)
    • A-D(1)-E(2)-B(3) — die because B(3) > B(1)
    • A-D(1)-E(2)-F(3)-I(4)
    • A-B(1)-E(2)-D(3) — die because D(3) > D(1)
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've been working on a game engine for awhile. I've started out with 2D
I'm building an open source 2D game engine called YoghurtGum. Right now I'm working
I've been working on a card game engine in C# .NET for some time
So, recently, I've been working on a JS/HTML5 Game Engine. Right now I'm calling
Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas
I'm working on a Game Engine in Java and been trying to make the
I'm working on a fairly big open source RTS game engine ( Spring ).
I have been working on a game engine for the last little while and
I've been working on a game engine runtime environment in C++ for my future
Alright so I've been working on a game engine, and I'm running into a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.