I am working on an opengl application and implementing a bezier surface in the iPhone and I am getting this:
Data Formatters temporarily unavailable, will re-try after a
‘continue’. (Not safe to call dlopen
at this time.)
No memory available to program now: unsafe to call malloc
and sometimes I get malloc_error_break freed sum check error… so I put a break point there but it brings not useful info for me.
I could do some optimizations but I still don’t know if current implementation really work.
I am testing my application in the simulator and with very small values (4×4 control points and 16*16 for my vertices grid) and still getting malloc error?.
I wonder how can I track or debug this?
Most of the time I don’t even get a error, the application just freezes (don’t even crashes).
Sorry, it was a simple bug. My simple factorial implementation was not handling negative values giving… 😉