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Home/ Questions/Q 1002143
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:47:15+00:00 2026-05-16T07:47:15+00:00

I am working on an opengl application and implementing a bezier surface in the

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I am working on an opengl application and implementing a bezier surface in the iPhone and I am getting this:

Data Formatters temporarily unavailable, will re-try after a
‘continue’. (Not safe to call dlopen
at this time.)
No memory available to program now: unsafe to call malloc

and sometimes I get malloc_error_break freed sum check error… so I put a break point there but it brings not useful info for me.

I could do some optimizations but I still don’t know if current implementation really work.

I am testing my application in the simulator and with very small values (4×4 control points and 16*16 for my vertices grid) and still getting malloc error?.
I wonder how can I track or debug this?
Most of the time I don’t even get a error, the application just freezes (don’t even crashes).

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:47:16+00:00Added an answer on May 16, 2026 at 7:47 am

    Sorry, it was a simple bug. My simple factorial implementation was not handling negative values giving… 😉

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