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Home/ Questions/Q 6144941
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T18:43:24+00:00 2026-05-23T18:43:24+00:00

I am writing a 3d editor for a game in opengl using LWJGL. I

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I am writing a 3d editor for a game in opengl using LWJGL. I only want the editor to render when i need it to. However if you only render once and keep calling Dislplay.update() the image glitches and if you only call Dislplay.update() occasionally instead of in a while loop the program stops responding and windows turns it off. Does anyone know why this is or a workaround for this?

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  1. Editorial Team
    Editorial Team
    2026-05-23T18:43:24+00:00Added an answer on May 23, 2026 at 6:43 pm

    I accually figured it out myself after playing around a bit. Everytime you update the display it swaps buffers so either manually swap buffers every second update so it keeps using the same buffer or render twice; once for each buffer.
    For example if you had a render() method to render your image you would do this:

    render();
    Display.swapBuffers();
    render();
    

    and then you would update the display normally.

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