I am writing a fairly simple script in JavaScript using the canvas. It draws a central node which pulls all of the surrounding nodes towards it. This works great, however I need each node to repel each other.
I am going to do this by increasing each nodes velocity away from each other so eventually they should level out and end up looking something like a flower. It needs to be enough force to stop them from hitting each other or sinking into the center node without flying off into the distance.
I just can not work out how I can have a higher number the closer they get.
So if two nodes where 10px away from each other it would add 5 in force to one of their x velocities. But if they where 1000px away from each other then it would add almost nothing to the force of one of the nodes.
Does anyone know of a mathematical equation I can use to work this kind of thing out, or maybe a nudge in the right direction?
TL;DR: Depending on how close two x values are, I need to increment the x velocity of one node so they move apart but eventually level out. It is just the maths I can not crack, I have pretty much all of the JavaScript done, including the implementation of velocity.
Thanks, and sorry it is a bit wordy.
You just need an inverse (or inverse square) relationship:
or:
You can determine
kbased on the actual values you want, for example, in the first case, if you wanted an increment of 5 for a distance of 10, you would setk = increment * distance = 50.