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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T22:29:41+00:00 2026-05-29T22:29:41+00:00

I am writing a small game in android that basically is a turn-based boardgame,

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I am writing a small game in android that basically is a turn-based boardgame, and I am having some questions about my multiplayer design, if it’s good of bad practice.

The required speed of the client-server communication is slow at best, much like wordfeud, so I have used AsyncTask to do what I need, examples of tasks are: LoginTask, RegisterUserTask, StartGameTask, PlayMoveTask.

To initialize I can write:

VerifyUserTask verify = new VerifyUserTask();
verify.execute(username, password);

On the serverside I have a php script that takes the parameters sent in, and returns a result.

Back to the android again I might need to wait for a reply using

Boolean verified = verify.get(10, TimeUnit.SECONDS);

The verifybit is rarely used, it’s only when I need to verify that the user really is a valid user with a valid password.

I know this works, but is it an ok solution? Considering it’s lightweight, fast enough, and I can log errors and responses.

Thanks in advance…

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  1. Editorial Team
    Editorial Team
    2026-05-29T22:29:41+00:00Added an answer on May 29, 2026 at 10:29 pm

    Try to avoid using AsyncTask for everything. It will bring you more problems than solutions.

    Create an Android Service to handle all the backend logic and find a way to comunicate with your activities.

    I would recommend you learning about SyncAdapters. Here is a blog post with a nice introduction.

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