I am writing a tetris game. When the application starts Jlabel with button “Play” opens. How do I switch to a different label (Board) within the existing Jframe?
Like this it opens the game directly.. But first I would want to use the ButtonPage class to show some welcome screen with a button instead and then call the game.
public class Tetris extends JFrame {
public Tetris(){
// JFrame Properties
setSize(198, 409);
setResizable(false);
setTitle("Tetris");
setDefaultCloseOperation(EXIT_ON_CLOSE);
// ButtonPage buttons = new ButtonPage();
// add(buttons);
// buttons.setOpaque(true);
Board board = new Board(this);
add(board);
board.start();
} // end of constructor
public static void main(String[] args){
Tetris game = new Tetris();
game.setLocationRelativeTo(null);
game.setVisible(true);
game.setLayout(null);
} // end of main
} // end of class
Here is the ButtonPage class.
public class ButtonPage extends JPanel implements ActionListener{
JButton buttonPLAY = new JButton();
JLabel backgroundImage = new JLabel();
public ButtonPage(){
setLayout(null);
ImageIcon buttonIcon = new ImageIcon(getClass().getResource("PlayButton.png"));
ImageIcon buttonIconHover = new ImageIcon(getClass().getResource("PlayButtonHover.png"));
ImageIcon buttonIconClicked = new ImageIcon(getClass().getResource("PlayButtonClicked.png"));
int buttonHeight = buttonIcon.getIconHeight();
int buttonWidth = buttonIcon.getIconWidth();
buttonPLAY.addActionListener(this);
buttonPLAY.setActionCommand("Play");
buttonPLAY.setIcon(buttonIcon);
buttonPLAY.setRolloverIcon(buttonIconHover);
buttonPLAY.setPressedIcon(buttonIconClicked);
buttonPLAY.setBorderPainted(false);
add(buttonPLAY);
Dimension size2 = getSize();
Dimension size = buttonPLAY.getPreferredSize();
buttonPLAY.setBounds((192 - buttonWidth)/2, 100 ,buttonWidth, buttonHeight);
}// end of constructor
@Override
public void actionPerformed(ActionEvent e) {
if ("Play".equals(e.getActionCommand())) {
Tetris game = new Tetris();
// opens the window in the middle of the screen
game.setLocationRelativeTo(null);
// set the tetris window visible, unless its true - its invisible DUH!
game.setVisible(true);
game.setLayout(null);
}
} // end of actionPerformed
}// end of class
Using the actionPerformed method I can open the game in a new Frame, but I have no idea how to switch the Panels.
Thanks in advance for any tips!
Tetris is intanciated from main, the following line from actionPerformed():
instanciates a second Tetris, it’s really what’s you want?
To add several panels to a frame, only one visible at a time, use CardLayout.