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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T22:08:01+00:00 2026-05-27T22:08:01+00:00

I am writing an XNA library, and I need to view its debug output

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I am writing an XNA library, and I need to view its debug output when I run the XNA game which calls its functions. This worked fine when I hosted it within a console application – I could just use Console.Writeline(). Is there an equivalent way to do this when the functions are being called from a non-console application?

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  1. Editorial Team
    Editorial Team
    2026-05-27T22:08:02+00:00Added an answer on May 27, 2026 at 10:08 pm

    DebugView form TechNet (formerly a SysInternals tool) will capture debug output.

    DebugView is an application that lets you monitor debug output on your
    local system, or any computer on the network that you can reach via
    TCP/IP. It is capable of displaying both kernel-mode and Win32 debug
    output, so you don’t need a debugger to catch the debug output your
    applications or device drivers generate, nor do you need to modify
    your applications or drivers to use non-standard debug output APIs.

    Instead of using Console.Writeline(), use Debug.WriteLine() (and compile for debug) or better still a standard logging library such as Log4Net.

    How to trace and debug in Visual C#

    XNA: Debugging tips?

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