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Home/ Questions/Q 742339
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:44:12+00:00 2026-05-14T08:44:12+00:00

I came across people passing data objects as: declaration: DataObject * data = 0;

  • 0

I came across people passing data objects as:

declaration:

DataObject * data = 0;

calling it as:

SomeMethod( data );

definition of Somethod:

void SomeMethod(SomeObject * & object)

My obvious question is, when and why do you have to do this (& *)?
Is it passing the pointer as reference?

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:44:13+00:00Added an answer on May 14, 2026 at 8:44 am

    Yes, exactly!

    So, not only can your function SomeMethod refer to the same data as the caller, but it can actually change what the caller points to!

    int main() {
       SomeObject* data = new SomeObject(1);
       cout << data << " -> " << *data;  // "0xfffee314 -> 1"
    
       SomeMethod(data);
       cout << data << " -> " << *data;  // "0xeee32435 -> 2"
    }
    
    void SomeMethod(SomeObject*& object) {
       delete object;
       object = new SomeObject(2);
    }
    
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