Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8391035
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T19:09:10+00:00 2026-06-09T19:09:10+00:00

I cannot work out when it it called in my project. The project is

  • 0

I cannot work out when it it called in my project. The project is an iOS one inherited from someone else, and it uses irrlicht. I am having memory issues so have tried to print out the used/free memory in the applicationWillUpdate function.
It prints mostly when I expect it to, but on some screens it continues to print after the ‘scene change’ from one class to another has finished – and stops a few sseconds later.

Does anyone know exactly when this function would be called?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T19:09:12+00:00Added an answer on June 9, 2026 at 7:09 pm

    -applicationWillUpdate: is a native method defined in NSApplicationDelegate protocol and has nothing to do with iOS (it’s from AppKit which is OS X analogy to UIKit). Command-click the name of the method in code and see where it takes you (cmd+click jumps to method definition).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm having some trouble on a checked out project here at work. I have
I'm trying to work this out. In my project, i have a file called
I cannot work out how to display an image depending on the vaule of
I am currently running Kobold 1.0.4 and cannot work out how to use Box2D
When running the following code I get no output but I cannot work out
I cannot work this out to save my life! So, I have a Codeigniter
I'm sure I've overlooked something here but cannot work it out. There's white space
I cannot figure out why this doesn't work. It seems so simple. It should
I have a new MVC3 project with one Controller called PublicController.cs which contains 4
I can not work this out. I have a class library called 'ABC.Service'. In

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.