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Home/ Questions/Q 8055579
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T08:26:04+00:00 2026-06-05T08:26:04+00:00

I can’t figure out how to do following with UnityContainer. interface A { }

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I can’t figure out how to do following with UnityContainer.

interface A { }
interface B { }
interface X { }
class ConcreteAX : A, X { }
class ConcreteBX : B, X { }

I need to register both concrete classes so as ServiceLocator.ResolveAll<X> should return both instances. Same time Resolve<A> and Resolve<B> should work as well. Moreover, I must not instantiate them myself while registering services.

If I use named registration for X to make ResolveAll work, then two instances of each of concrete classes are created. If I use named registration for all interfaces, then Resolve<A> and Resolve<B> does not work. If I use this approach then ResolveAll returns nothing.

How to do the trick with UnityContainer?

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  1. Editorial Team
    Editorial Team
    2026-06-05T08:26:05+00:00Added an answer on June 5, 2026 at 8:26 am

    Do the second (named) registration using ExternallyControlledLifetimeManager and InjectionFactory in which you resolve the default registration. For example:

    unity.RegisterType<A, ConcreteAX>(new ContainerControlledLifetimeManager());
    unity.RegisterType<B, ConcreteBX>(new ContainerControlledLifetimeManager());
    unity.RegisterType<X, ConcreteAX>("AX", 
        new ExternallyControlledLifetimeManager(), 
        new InjectionFactory(u => u.Resolve<A>()));
    unity.RegisterType<X, ConcreteBX>("BX", 
        new ExternallyControlledLifetimeManager(), 
        new InjectionFactory(u => u.Resolve<B>()));
    
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