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Home/ Questions/Q 6000075
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:38:31+00:00 2026-05-23T00:38:31+00:00

I can’t figure out what the problem is here. I have a very simple

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I can’t figure out what the problem is here. I have a very simple UIViewController with a very simple viewDidLoad method:

-(void)viewDidLoad {

    NSLog(@"making game view");
    GameView *v = [[GameView alloc] initWithFrame:CGRectMake(0,0,320,460)];

    [self.view addSubview:v];

    [super viewDidLoad];
}

And my GameView is initialized as follows:

@interface GameView : UIView {

and it simply has a new drawRect method:

- (void)drawRect:(CGRect)rect
{

    [super drawRect:rect];

    NSLog(@"drawing");
}

In my console, I see “making game view” being printed, but “drawing” never is printed. Why? Why isn’t my drawRect method in my custom UIView being called. I’m literally just trying to draw a circle on the screen.

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:38:31+00:00Added an answer on May 23, 2026 at 12:38 am

    Have you tried specifying the frame in the initialization of the view? Because you are creating a custom UIView, you need to specify the frame for the view before the drawing method is called.

    Try changing your viewDidLoad to the following:

    NSLog(@"making game view");
    GameView *v = [[GameView alloc] initWithFrame:CGRectMake(0,0,320,460)];
    
    
    if (v == nil)
        NSLog(@"was not allocated and/or initialized");
    
    [self.view addSubview:v];
    
    if (v.superview == nil)
        NSLog(@"was not added to view");
    
    [super viewDidLoad];
    

    let me know what you get.

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