I can’t figure out why this is the case. I’m creating a View class from Game class and then I’m trying to call a method from View in Game and send it the entire game object as a parameter. If I send single variables as a parameter then it work’s no problem but I wanted to send the whole Game object so that only one thing would be passed.
Game class
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Airfield
{
public class Game : Microsoft.Xna.Framework.Game
{
// Device Objects
GraphicsDevice device = null;
GraphicsDeviceManager graphics = null;
MouseState mouse;
// Game Objects
SpriteBatch spriteBatch;
Texture2D b = null;
View view = null;
// Arrays
Buoy [] buoy = new Buoy[3];
Plane [] plane = new Plane[3];
// Variables
bool selected = false;
int index = 0;
public Game()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void Initialize()
{
Content.RootDirectory = "Content";
this.IsMouseVisible = true;
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
graphics.ApplyChanges();
base.Initialize();
view = new View();
for (index = 0; index < buoy.Length; index++)
{
buoy[index] = new Buoy();
plane[index] = buoy[index].CreatePlane();
}
}
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
spriteBatch = new SpriteBatch(device);
b = Content.Load<Texture2D>("buoy");
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
mouse = Mouse.GetState();
if (selected == true || mouse.X >= buoy[0].position.X - 3 && mouse.X <= buoy[0].position.X + 19 && mouse.Y >= buoy[0].position.Y - 3 && mouse.Y <= buoy[0].position.Y + 19)
{
if (mouse.LeftButton == ButtonState.Pressed)
{
selected = true;
buoy[0].position= new Vector2(mouse.X - 8, mouse.Y - 8);
}
else
{
selected = false;
}
}
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
view.DrawScreen(this);
}
}
}
View Class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Airfield
{
class View
{
public View()
{
}
public void DrawScreen(Game game)
{
game.device.Clear(Color.CornflowerBlue);
game.spriteBatch.Begin();
DrawBuoys(game);
game.spriteBatch.End();
}
public void DrawBuoys(Game game)
{
for (int x = 0; x < game.buoy.Length; x++)
{
game.buoy[x].DrawBuoy(game.spriteBatch, game.b);
}
}
}
}
Basically I get the error for every time that I try and use something that has come from Game.
The problem here is that all of the members inside of
Gameare marked asprotectedor not marked at all which defaults toprivate. This means that onlyGameand any classes which derive from it will have access to thoseprotectedmembers and no-one else toprivate. The typeViewis a completely separate type and hence can’t access any members that areprotectedorprivate.To expose the
privatefields they need to be marked asinternalorpublic.Most of these members are also labeled as
overridehence you are locked intoprotected. But you can use anothernon-protectedmember to call into theprotected. It’s not clear from the sample if you want to invoke these methods or not.