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Home/ Questions/Q 6237125
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T10:58:12+00:00 2026-05-24T10:58:12+00:00

I can’t seem to figure out why this will not work, I am passing

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I can’t seem to figure out why this will not work, I am passing the ‘aHouse’ variable a function which returns a House. I am new to C so am still trying to get my head around a few things.

#include <stdio.h>

typedef struct house {
    int id;
    char *name;
} House;

House getHouse()
{
    House *myHouse = NULL;

    char c = getchar();
    myHouse->id = 0;
    myHouse->name = c; /*only single char for house name*/

    return *myHouse
}

int main()
{
    House *aHouse = NULL;

    aHouse = getHouse();
}
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  1. Editorial Team
    Editorial Team
    2026-05-24T10:58:12+00:00Added an answer on May 24, 2026 at 10:58 am

    First:
    You are using a NULL pointer and assigning values to it in the ‘getHouse’ function. This is undefined behaviour and should give an access violation.

    Also, you are returning a House object by value from getHouse and trying to assign to a pointer type. A pointer and a value are two different things.

    You don’t need pointers here at all unless you want to allocate your Houses dynamically on the heap.

    House getHouse()
    {
        House myHouse;
    
        char c = getchar();
        myHouse.id = 0;
        myHouse.name = c; /*only single char for house name*/
    
        return myHouse
    }
    
    int main()
    {
        House aHouse;
    
        aHouse = getHouse();
    }
    

    EDIT: for the sake of efficiency, you could implement it like this though:

    void getHouse(House* h)
    { 
        char c = getchar();
        h->id = 0;
        h->name = c; /*only single char for house name*/
    }
    
    int main()
    {
        House aHouse;    
        getHouse(&aHouse);
    }
    

    EDIT again:
    Also in the House structure, since the name can only be one char, don’t use a char* for name, just use a char.

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