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Home/ Questions/Q 6830991
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T22:41:03+00:00 2026-05-26T22:41:03+00:00

I create a particle effect in the following way: CCParticleSun* p = [[CCParticleSun alloc]initWithTotalParticles:5000];

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I create a particle effect in the following way:

CCParticleSun* p = [[CCParticleSun alloc]initWithTotalParticles:5000];
p.autoRemoveOnFinish = YES;
//more parameters
p.duration = 1;

and add it to my scene:

[self addChild:p z:self.zOrder+1];

Every time I create this particle effect, 3MB of memory are allocated, but never released.
What am I doing wrong? Do I have to manually release the particle system?

NSZombies are disabled, so it’s not kept in memory by accident.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T22:41:04+00:00Added an answer on May 26, 2026 at 10:41 pm

    Everything you alloc (or retain) you have to release as well. For Cocos2D it’s easiest to turn it into an autorelease object like this:

    CCParticleSun* p = [[CCParticleSun alloc]initWithTotalParticles:5000];
    [p autorelease];
    p.autoRemoveOnFinish = YES;
    p.duration = 1;
    

    Then it will be released after Cocos2D cleans up your scene.

    PS: 5000 particles is a GIGANTIC amount of particles! No wonder you’re seeing allocations of several megabytes in size. Try going for 500 at most,
    100 or less if you’re using particle textures that are about 32×32 pixels or greater.

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