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Home/ Questions/Q 3242722
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:20:55+00:00 2026-05-17T18:20:55+00:00

I currently have a method that checks to see if I go out of

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I currently have a method that checks to see if I go out of bounds either from either the top/bottom/sides. The object itself is a ball, and I have a question about getting the ball bouncing off the edges correctly? How do I go about this?

// The behavior is not quite what I want.

if ( InsideOfBounds )
{
     Vector3 mCenter = Ball.getCenter();
     Vector3 normalizeV = tempCenter;
     normalizeV.Normalize();
     mHeroBall.setVelocity(-testSpeed * normalizeV);
}
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  1. Editorial Team
    Editorial Team
    2026-05-17T18:20:55+00:00Added an answer on May 17, 2026 at 6:20 pm

    I can provide you with an example from a Breakout-clone written in XNA:

    Ball.cs

    Basically, you flip the right component of velocity to make a ‘perfect’ rebound. If you want, you can add friction or elasticity by multiplying by a coefficient like 0.95 or 1.1 so your ball speed change.

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