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Home/ Questions/Q 958207
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T00:49:33+00:00 2026-05-16T00:49:33+00:00

I decode bitmaps from the SD card using BitmapFactory.decodeFile . Sometimes the bitmaps are

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I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap.

The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory.

From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize:

Note: the decoder will try to fulfill
this request, but the resulting bitmap
may have different dimensions that
precisely what has been requested.
Also, powers of 2 are often
faster/easier for the decoder to
honor.

How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

Edit:

Current source code:

BitmapFactory.Options bounds = new BitmapFactory.Options();
this.bounds.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, bounds);
if (bounds.outWidth == -1) { // TODO: Error }
int width = bounds.outWidth;
int height = bounds.outHeight;
boolean withinBounds = width <= maxWidth && height <= maxHeight;
if (!withinBounds) {
    int newWidth = calculateNewWidth(int width, int height);
    float sampleSizeF = (float) width / (float) newWidth;
    int sampleSize = Math.round(sampleSizeF);
    BitmapFactory.Options resample = new BitmapFactory.Options();
    resample.inSampleSize = sampleSize;
    bitmap = BitmapFactory.decodeFile(filePath, resample);
}
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  1. Editorial Team
    Editorial Team
    2026-05-16T00:49:35+00:00Added an answer on May 16, 2026 at 12:49 am

    You are on the right track, however you are trying to do two things at once: read the file in and scale it to the appropriate size.

    The first step is to read the file to a Bitmap slightly bigger than you require, using BitmapFactory.Options.inSampleSize to ensure that you do not consume excessive memory reading a large bitmap when all you want is a smaller thumbnail or screen resolution image.

    The second step is to call Bitmap.createScaledBitmap() to create a new bitmap to the exact resolution you require.

    Make sure you clean up after the temporary bitmap to reclaim its memory. (Either let the variable go out of scope and let the GC deal with it, or call .recycle() on it if you are loading lots of images and are running tight on memory.)

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