I developing a simple 3D model viewer on XNA 4.0. Is there a way to avoid a infinite game loop with Draw and Update functions? I need render 3D graphics, but without infinite rendering of scene. I mean I need redraw the scene only then it really changed.
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I suggest taking a look at how they’re doing it in their samples:
App Hub – WinForms Series 1
App Hub – WinForms Series 2