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Home/ Questions/Q 8403603
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T22:23:17+00:00 2026-06-09T22:23:17+00:00

I don’t know if this is a simple problem or not, but I just

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I don’t know if this is a simple problem or not, but I just can’t see what the problem is. I’ve gotten three reports now from my app in Google Play of an IndexOutOfBoundsException at points.get(++i).

public GameThread(SurfaceHolder sHolder, Context context, Handler handler)
{
    points = new ArrayList<Float>();
    running = true;
    mSurfaceHolder = sHolder;
}
protected void doDraw(Canvas canvas)
{
    Paint p = new Paint();
    p.setStyle(Paint.Style.FILL);
    p.setColor(Color.WHITE);

    for (int i = 0; i < points.size(); i++)
    {
        float x = points.get(i);
        float y = points.get(++i);

        canvas.drawPoint(x, y, p);
    }
}

public boolean onTouchEvent(MotionEvent event)
{   
    float x = event.getX();
    float y = event.getY();

    points.add(x);
    points.add(y);

    return true;
}

The index it fails at is trying to access the location equal to its size (Actually one error says
java.lang.IndexOutOfBoundsException: Invalid index 2205, size is 2206
which makes NO sense at all to me), and its size varies.

The only way I can see this happening is if for some reason only one object is added to points, and I don’t know why that would happen. onTouchEvent isn’t running in its own thread, is it?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T22:23:19+00:00Added an answer on June 9, 2026 at 10:23 pm

    The problem is at this line:

    float y = points.get(++i);
    

    When i = points.size()-1, you preincrement, and then you invoke points.get(++i);. At this point, i = points.size() => Out of bounds. Just remove the ++ to fix it.

    EDIT
    Alternatively, you can try this approach:

    List<Point> points = ...
    
    protected void doDraw(Canvas canvas) {
       Paint p = new Paint();
       p.setStyle(Paint.Style.FILL);
       p.setColor(Color.WHITE);
    
       for (Point p : points) {
          canvas.drawPoint(p.x, p.y, p);
       }
    }
    
    public boolean onTouchEvent(MotionEvent event) {   
       float x = event.getX();
       float y = event.getY();
    
       points.add(new Point(x, y));
    
       return true;
    }
    
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