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Home/ Questions/Q 8145847
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T13:47:39+00:00 2026-06-06T13:47:39+00:00

I don’t undestand why this script doesn’t work in IE, while it works in

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I don’t undestand why this script doesn’t work in IE, while it works in Firefox and Chrome. When I try to use this script in IE, I get this message “ACTIVEX stop script”.

Please help me.

<!DOCTYPE html>
<html>
<head>
  <title>Getting Started with Three.js</title>

  <script type="text/javascript" src="http://www.html5canvastutorials.com/libraries/Three.js"></script>
  <script type="text/javascript">
  window.onload = function() {
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize( 800, 600 );
    document.body.appendChild( renderer.domElement );
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera(
      35,       // Field of view
      800 / 600,    // Aspect ratio
      0.1,      // Near plane
      10000       // Far plane
    );
    camera.position.set( 15, 10, 10 );
    camera.lookAt( scene.position );
    scene.add( camera );
    var cube = new THREE.Mesh(
      new THREE.CubeGeometry( 5, 5, 5 ),
      new THREE.MeshLambertMaterial( { color: 0xFF0000 } )
    );
    scene.add( cube );
    var light = new THREE.PointLight( 0xFFFF00 );
    light.position.set( 10, 0, 10 );
    scene.add( light );
    renderer.render( scene, camera );
  };
  </script>
</head>
<body></body>
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  1. Editorial Team
    Editorial Team
    2026-06-06T13:47:40+00:00Added an answer on June 6, 2026 at 1:47 pm

    The Three.js WebGLRenderer doesn’t work in IE (no WebGL support)

    try

    var renderer = new THREE.CanvasRenderer()

    instead

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