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Home/ Questions/Q 8272877
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T07:16:45+00:00 2026-06-08T07:16:45+00:00

I found below code to rotate onTouch events along with map with pivote is

  • 0

I found below code to rotate onTouch events along with map with pivote is center.

 @Override
    public boolean dispatchTouchEvent(MotionEvent event) {
        float[] coords = new float[] {
                event.getX(), event.getY()
        };
        adjustCoords(coords, getRotation());
        MotionEvent evt = MotionEvent.obtain(event.getDownTime(), event.getEventTime(), event
                .getAction(), coords[0], coords[1], event.getPressure(), event.getSize(), event
                .getMetaState(), event.getXPrecision(), event.getYPrecision(), event.getDeviceId(),
                event.getEdgeFlags());
        return super.dispatchTouchEvent(evt);
    }
    protected void adjustCoords(float[] coords, float deg) {
        float x = coords[0];
        float y = coords[1];
        int centerX = getWidth() / 2;
        int centerY = getHeight() / 2;
        // convert to radians
        float rad = (float) ((deg * Math.PI) / 180F);
        float s = (float) Math.sin(rad);
        float c = (float) Math.cos(rad);
        // translate point back to origin:
        x -= centerX;
        y -= centerY;
        // apply rotation
        float tmpX = x * c - y * s;
        float tmpY = x * s + y * c;
        x = tmpX;
        y = tmpY;
        // translate point back:
        x += centerX;
        y += centerY;
        coords[0] = x;
        coords[1] = y;
    }

But my requirement instead of center to bottom center.where have to change in the above code to work.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T07:16:47+00:00Added an answer on June 8, 2026 at 7:16 am

    Try this

    @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            float[] coords = new float[] {
                    event.getX(), event.getY()
            };
            adjustCoords(coords, -getRotation());
            MotionEvent evt = MotionEvent.obtain(event.getDownTime(), event.getEventTime(), event
                    .getAction(), coords[0], coords[1], event.getPressure(), event.getSize(), event
                    .getMetaState(), event.getXPrecision(), event.getYPrecision(), event.getDeviceId(),
                    event.getEdgeFlags());
            return super.dispatchTouchEvent(evt);
        }
        protected void adjustCoords(float[] coords, float deg) {
            float x = coords[0];
            float y = coords[1];
            int centerX = getWidth() / 2;
            int centerY = getHeight();
            // convert to radians
            float rad = (float) ((deg * Math.PI) / 180F);
            float s = (float) Math.sin(rad);
            float c = (float) Math.cos(rad);
            // translate point back to origin:
            x -= centerX;
            y -= centerY;
            // apply rotation
            float tmpX = x * c - y * s;
            float tmpY = x * s + y * c;
            x = tmpX;
            y = tmpY;
            // translate point back:
            x += centerX;
            y += centerY;
            coords[0] = x;
            coords[1] = y;
        }
    
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