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Home/ Questions/Q 8993201
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T23:08:26+00:00 2026-06-15T23:08:26+00:00

I have 8 images in the array and UIImageView that displays one image from

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I have 8 images in the array and UIImageView that displays one image from the array at a time. I also have UIPanGestureRecognizer on UIImageView so when user moves their finger sideways on the image it changes (kind a like invisible scroller top of the image). I’m using pan gesture’s translation value to change the image. This all works but not the way I want it to. The images change way too quickly, just short finger pan scrolls through the images. Is there a way to require longer pan to change the images? Or any other ways to make this “smoother” for the user?

.h

@interface FirstViewController : UIViewController
    @property (nonatomic, retain) IBOutlet UIImageView *imageView;
    - (IBAction)pan:(UIGestureRecognizer *)panGesture;

.m

@interface FirstViewController () {
    NSArray * imageArray;
    int _currentIndex;
}

@end

@implementation FirstViewController

- (IBAction)pan:(UIPanGestureRecognizer *)panGesture {
  //  NSLog(@"panned");
    CGPoint translation = [panGesture translationInView:self.view];
    [self.panLabel setText: NSStringFromCGPoint(translation)];
    NSLog(@"%@ translation", NSStringFromCGPoint(translation));

    if (translation.x<-1) {
        _currentIndex=(_currentIndex<=0)?0:_currentIndex-1;
        UIImage *img = [UIImage imageNamed:[imageArray objectAtIndex:_currentIndex]];
        [self.imageView setImage:img];
    }
    else if(translation.x>1){
        _currentIndex=(_currentIndex>=7)?7:_currentIndex+1;
        UIImage *img = [UIImage imageNamed:[imageArray objectAtIndex:_currentIndex]];
        [self.imageView setImage:img];
    }
    [panGesture setTranslation:CGPointZero inView:self.view];
}

- (void)viewDidLoad {
    [super viewDidLoad];
    imageArray = [[NSArray alloc]
                  initWithObjects:@"image1.jpg", @"image2.jpg", @"image3.jpg", @"image4.jpg", @"image5.jpg", @"image6.jpg", @"image7.jpg", @"image8.jpg", nil];
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T23:08:27+00:00Added an answer on June 15, 2026 at 11:08 pm

    You could modify your code to track X pan over time. This would allow you to set a variable for your pan amount. Modified code for this is below:

    @interface FirstViewController () {
        NSArray * imageArray;
        int _currentIndex;
    
        CGFloat _currentPanXAmount;
        CGFloat _panThreshold;
    }
    
    @end
    
    @implementation FirstViewController
    
    - (IBAction)pan:(UIPanGestureRecognizer *)panGesture {
        CGPoint translation = [panGesture translationInView:self.view];
    
        _currentPanXAmount += translation.x;
    
        [self.panLabel setText: NSStringFromCGPoint(translation)];
        NSLog(@"%@ translation", NSStringFromCGPoint(translation));
    
        if (_currentPanXAmount < (-1 * _panThreshold)) {
            _currentIndex=(_currentIndex<=0)?0:_currentIndex-1;
            UIImage *img = [UIImage imageNamed:[imageArray objectAtIndex:_currentIndex]];
            [self.imageView setImage:img];
            _currentPanXAmount = 0.0;
        }
        else if(_currentPanXAmount > _panThreshold){
            _currentIndex=(_currentIndex>=7)?7:_currentIndex+1;
            UIImage *img = [UIImage imageNamed:[imageArray objectAtIndex:_currentIndex]];
            [self.imageView setImage:img];
            _currentPanXAmount = 0.0;
        }
        [panGesture setTranslation:CGPointZero inView:self.view];
    }
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        imageArray = [[NSArray alloc]
                      initWithObjects:@"image1.jpg", @"image2.jpg", @"image3.jpg", @"image4.jpg", @"image5.jpg", @"image6.jpg", @"image7.jpg", @"image8.jpg", nil];
    
        // Make this larger for slower transitions and smaller for faster transitions.
        _panThreshold = 10.0;
    }
    
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