Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7943319
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T00:14:18+00:00 2026-06-04T00:14:18+00:00

I have a Bitmap that I’m trying to save and I keep getting the

  • 0

I have a Bitmap that I’m trying to save and I keep getting the “Object is currently in use elsewhere” error. Now I know GDI+ sucks with threading and that I’m supposed to use the lock{} statement but it’s not working. My code is below, what am I doing incorrectly?

Bitmap bitmap = new Bitmap();

lock (bitmap)
{
    bitmap.Save([filepath], ImageFormat.Png);
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T00:14:20+00:00Added an answer on June 4, 2026 at 12:14 am

    You should lock other dummy object:

    var objectForLock = new object()
    
    lock (objectForLock)
    {
        Bitmap bitmap = new Bitmap();
        bitmap.Save([filepath], ImageFormat.Png);
    }
    

    Not sure if that’s your problem, but that’s the way lock works in .Net.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to use the Notification.Builder.setLargeIcon(bitmap) that takes a bitmap image. I have
I have a bitmap that contains 24x24 icons. I would like to use it
I have a large bitmap that i would like to keep in memory when
I have a bitmap that I want to save to the sd card. I
I have a source bitmap that is 1x1 and I am trying to take
I have a Bitmap object that I need to sometimes flip horizontally, sometimes vertically,
I have an Android application that is very image intensive. I'm currently using Bitmap.createScaledBitmap()
If you have a Bitmap object that needs to be passed to numerous methods
I have a chart (in bitmap format) that I'm trying to render to a
I have a android.graphics.Bitmap object that I draw on my canvas, what I am

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.