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Home/ Questions/Q 8028301
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T00:05:54+00:00 2026-06-05T00:05:54+00:00

I have a blender scene with a few objects, I would get the object

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I have a blender scene with a few objects, I would get the object name when mouse is over one of them, setting a property of an empy object.
What I have now is just the list of the scene objects. What can I do?

import GameLogic
cont=GameLogic.getCurrentController()
obj=cont.getOwner()
print obj
objlist=GameLogic.getCurrentScene().getObjectList()
print objlist
sen=cont.getSensor('sensor')
if sen.isPositive():
    print objlist[0]
    PropName=.... #how to set this with the object name?
    print PropName
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  1. Editorial Team
    Editorial Team
    2026-06-05T00:05:55+00:00Added an answer on June 5, 2026 at 12:05 am

    In order to be useful to someone else, I answer my own question. What I’ve done was to set a mouse over sensor to each objects within the scene and that add a python script controller, in order to set a property of the scene Empty object.

    import GameLogic
    import Rasterizer as r
    r.showMouse(1)   #just in order to get the mouse visible within the game engine
    print 'SetProperty.py\n'
    cont=GameLogic.getCurrentController()
    obj=cont.getOwner()
    emptyOb = GameLogic.getCurrentScene().getObjectList()["OBEmpty"]
    emptyOb.EmptyProp=obj
    print 'object name, within emptyProp: ', emptyOb.EmptyProp
    
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