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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T19:51:51+00:00 2026-05-15T19:51:51+00:00

I have made a model using Sketchup, and have tested rendering it using Blender

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I have made a model using Sketchup, and have tested rendering it using Blender and it looks great.
However loading it in XNA has two problems.
1. One of the textures becomes see-thru not entierly transparent but items below on the inside of the model is visible (this is not the case in blender).
2. I have a rounded part on the model that is divided into smaller parts and the texture gets out of sync (the posisioning is all wrong).

I have tested exporting the model to 3ds and then use blender to save it as fbx (to eliminate any problems with Sketchup).
I have also tried using AutoDesks FBX Converter, same problems =(

I’m using myModel.Draw(World, View, Projection); to render the model.

Any suggestions?

/Jimmy

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  1. Editorial Team
    Editorial Team
    2026-05-15T19:51:52+00:00Added an answer on May 15, 2026 at 7:51 pm

    1)Sounds like a backface culling issue try this

    device.RenderState.CullMode = CullMode.None; (try the CW and CCW variants)

    also make sure the depth buffer is enabled

    2) This may be similar problem to an issue I had with blender when you copy the bones try the gModel.CopyBoneTransformsTo(transforms); as well as gModel.CopyAbsoluteBoneTransformsTo(transforms);

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