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Home/ Questions/Q 4060428
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T15:20:12+00:00 2026-05-20T15:20:12+00:00

I have a button when I clicked in it shows me an slide with

  • 0

I have a button when I clicked in it shows me an slide with a picture and plays an audio from my sd card with this code:

public void buttonClickHandler(View v) {
    this.onClickNextDiapositiva();
    Diapositiva diapo1 = this.getDiapoActual();
    try {
        if (diapo1.tieneSonido()) {
           String sndPath = ZIP_SND_PATH + diapo1.getSonido().getNombre();
           InputStream isSonido = this.getTutorFile().getFile(sndPath);

           this.audioPlayer = new StreamingMediaPlayer(this);
           this.audioPlayer.startStreaming(isSonido);   
        }   else if (diapo1.tieneVideo()) {
           if (!diapo1.tieneImagen()) {
           String imgPath = ZIP_FONDOS_PATH + "fondo_video.png";
           cargarImagen(imgPath);
           }
        }
    } catch (Throwable ex) {
       Log.e("mostrarDiapositiva", ex.getMessage());
       Toast
       .makeText(this, "Error: " + ex.getMessage(), Toast.LENGTH_SHORT)
       .show();
    }
    break;

}

the fact is that the code works, the slide is changed and de audio played but it starts and when less than one second is played it started again, it´s like if it was stuttered.

Any idea why is this happening? thanks too much

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T15:20:13+00:00Added an answer on May 20, 2026 at 3:20 pm

    Use MediaPlayer instead of StreamingMediaPlayer

    for example:

    MediaPlayer mp = new MediaPlayer();  
    // when you want to play the sound stored in nodeaudio: 
    // nodeaudio is a path like /min/sdcard/soundfile 
    
    if (nodeaudio == null || nodeaudio.trim().equals("")) {                 
        mp.reset();             
    } else {                 
        try {                 
            mp.reset();                 
            mp.setDataSource(nodeaudio);                 
            mp.prepare();                 
            mp.start();                 
        }                 
        catch(Exception e) {                     
            Log.e("Play sound ERROR", e.toString());                     
            e.printStackTrace();                 
        }             
    }
    
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