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Home/ Questions/Q 6994091
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:50:51+00:00 2026-05-27T19:50:51+00:00

I have a C DLL that I load into Lua. The DLL will call

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I have a C DLL that I load into Lua. The DLL will call lua_error() when there is an error. In Lua I get a message box with an error description. Is there any way for me to handle this better? Some kind of try/catch on Lua’s side or something?

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:50:52+00:00Added an answer on May 27, 2026 at 7:50 pm

    It’s handled no differently than if your Lua script had called error. If you want to call a function that may issue a Lua error (whether C/C++ or Lua), and you want to handle the error condition instead of just stopping, then you should use pcall to call the function.

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