Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7626901
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T05:23:17+00:00 2026-05-31T05:23:17+00:00

I have a class Game, and a class Player, and an instance of Player

  • 0

I have a class Game, and a class Player, and an instance of Player called “player” is a member of the Game class.

Game::Game() : player(screen, player_image, 390, 290) { }

I was told by friends to do that, but I hate doing that, for two reasons:
1. When I pass the variable “screen” to Player on that line, screen hasn’t been properly initialized, so I have to pass it again later.
2. It looks bad, I had never seen code like that until today when I was told to do this.

So, is there a way around it? Thank you.

On my .hpp file I have:

public: Player player;
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T05:23:18+00:00Added an answer on May 31, 2026 at 5:23 am

    We need to see a bit more code for your type in order to give you definitive answers. However there is nothing wrong with passing another member field to the ctor of other member fields so long is it’s already initialized. For example

    class Game { 
      Screen screen;
      PlayerImage player_image;
      Player player;
    
      Game() : 
        screen(42),
        player(screen, player_image, 390, 290) {
    
      } 
    };
    

    Note: The order in which an initialization list executes is dependent on the order in which the fields are declared in the class, not the order listed in the initialization list. Hence it’s important to declare the fields in dependency order in the type.

    EDIT

    OP Requested a split between header and cpp file

    Header:

    class Game { 
      Screen screen;
      PlayerImage player_image;
      Player player;
    
      Game(); 
    };
    

    CPP file

     Game::Game() : 
        screen(42),
        player(screen, player_image, 390, 290) {
    
      } 
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm making a game for the iPhone, and I have a class called Robot.
My current class is planning on creating a basic networked game, but we have
OK so I have a code with an class object called game. Every frame
I have a class that represents an capture zone in a game. Inside of
I'm developing a game. There's a Player class and an NPC class. Each instance
In my little text game I have an Item class that loads it's objects
So I have a player class in my game. Logically there only needs to
So I am writing a class that plays the card game war. I have
I have a class with the following declaration of the fields: public class Game
I am making a card game in ruby. I have the Game class, which

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.