I have a class that goes like this:
public static class Messenger<T>
{
private static readonly Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
public static void DoSomethingWithEventTable() //Somehow fills eventTable
public static void Clear()
{
eventTable.Clear();
}
}
Now, I called DoSomethingWithEventTable two times somewhere in my program, like this:
Messenger<int>.DoSomethingWithEventTable();
Messenger<float>.DoSomethingWithEventTable();
I want to clear eventTable for every Messenger<T>. How should I do it? Should I call Clear for every type that I have put in generics, like this:
Messenger<int>.Clear();
Messenger<float>.Clear();
Or will it be enough to do something silly like this once:
Messenger<string>.Clear();
UPD: Basic experiments show that I should clear the Messenger for every used T. Now could somebody come with better design for the classes?
The more detailed version of what I am using now:
static public class Messenger<T>
{
private static readonly Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
static public void AddListener(string eventType, Callback<T> handler)
{
// Obtain a lock on the event table to keep this thread-safe.
lock (eventTable)
{
// Create an entry for this event type if it doesn't already exist.
if (!eventTable.ContainsKey(eventType))
{
eventTable.Add(eventType, null);
}
// Add the handler to the event.
eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
}
}
static public void RemoveListener(string eventType, Callback<T> handler)
{
// Obtain a lock on the event table to keep this thread-safe.
lock (eventTable)
{
// Only take action if this event type exists.
if (eventTable.ContainsKey(eventType))
{
// Remove the event handler from this event.
eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
// If there's nothing left then remove the event type from the event table.
if (eventTable[eventType] == null)
{
eventTable.Remove(eventType);
}
}
}
}
static public void Invoke(string eventType, T arg1)
{
Delegate d;
// Invoke the delegate only if the event type is in the dictionary.
if (eventTable.TryGetValue(eventType, out d))
{
// Take a local copy to prevent a race condition if another thread
// were to unsubscribe from this event.
Callback<T> callback = (Callback<T>)d;
// Invoke the delegate if it's not null.
if (callback != null)
{
callback(arg1);
}
}
}
static public void Clear()
{
eventTable.Clear();
}
}
It is also important that I have another classes Messenger (non-generic, yeah) and Messenger<T,M>, and maybe someday I would even need something like Messenger<T,M,N>, etc.
Each
Messenger<T>type will have it’s own copy of eventTable so you will need to call Clear() for every different T you have used.As shown by this test: