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Home/ Questions/Q 365449
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T13:32:17+00:00 2026-05-12T13:32:17+00:00

I have a computer game I’m working on, and I’m wanting to give the

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I have a computer game I’m working on, and I’m wanting to give the user an option to turn off alpha compositing for speed purposes. Rather than doing checks everywhere, does Pygame have a global option to say “Don’t use alpha” such that it would just ignore all my calls to set_alpha and the likes?

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  1. Editorial Team
    Editorial Team
    2026-05-12T13:32:18+00:00Added an answer on May 12, 2026 at 1:32 pm

    Considering the pygame docs I would say “no, there is no global way to disable alpha”.
    However there are at least two ‘local’ ways to do it:

    • First would be to subclass pygame.Surface and provide your own implementation of set_alpha
      which in turn could honor your global alpha settings.

    • Second one is a bit more tricky as it depends on the pixel-format in use.
      To quote the pygame docs:

    Surface.set_alpha
    set the alpha value for the whole surface
    […]
    This value is different than the per pixel Surface alpha. If the Surface format contains
    per pixel alphas, then this alpha value will be ignored. If the Surface contains per pixel
    alphas, setting the alpha value to None will disable the per pixel transparency.
    […]

    With this you could provide two sets of textures:

    • one with an opaque (per-pixel) alpha channel which will overwrite all your calls to set_alpha()
    • one which has no per-pixel alpha and thus will honor your set_alpha()

    Hope this will help!

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