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Home/ Questions/Q 6221809
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T08:11:56+00:00 2026-05-24T08:11:56+00:00

I have a custom class that looks like: function myClass(){ var thing; var thingtype;

  • 0

I have a custom class that looks like:

function myClass(){
  var thing;
  var thingtype;
}

I am using a third-party library to create and manage ‘A’-type ‘things’, and a second third-party library to create and manage ‘B’-type things.

When my A or B type thing loads, I would like to execute a callback.

Suppose the first third-party library broadcasts an onLoad event when an A-type thing loads, and the second library broadcasts an onReady event when a B-type thing loads.

I could say:

if (thingtype=='A'){
  thing.onLoad(function(){alert ("my callback");})
}
if (thingtype=='B'){
  thing.onReady(function(){alert ("my callback");});
}

My question:
Is it possible to instead use a variable for the event-name, something like:

if (thingtype=='A'){
  myLoadEvent = 'onLoad';
}
if (thingtype=='B'){
  myLoadEvent = 'onReady';
}
thing.myLoadEvent(function(){alert ("my callback");});
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T08:11:57+00:00Added an answer on May 24, 2026 at 8:11 am

    onLoad and onReady are normal properties of the thing object. To access any property using its string name, use obj[x] to look up that value:

    thing[myLoadEvent](function(){alert ("my callback");});
    

    Here’s a simpler example to illustrate this concept:

    var foo = {
        bar: function() { return 'baz'; }
    };
    
    console.log(foo.bar());                  // => 'baz'
    console.log(foo['bar']());               // => 'baz'
    console.log(foo.bar() === foo['bar']()); // => true
    
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