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Home/ Questions/Q 6326683
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T17:08:14+00:00 2026-05-24T17:08:14+00:00

I have a following problem: C++ code: typedef struct { double x; double y;

  • 0

I have a following problem:

C++ code:

typedef struct
{
   double x;
   double y;
   double z;
} XYZ;

double Sum(XYZ xyz)
{
  return xyz.x +xyz.y + xyz.z;
}

C# code:

[StructLayout(LayoutKind.Sequential)]
public class XYZ
{
    public double x;
    public double y;
    public double z;
}
[DllImport("MyUnmanaged.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern double Sum([MarshalAs(UnmanagedType.LPStruct)] XYZ xyz);

When I run following C# main:

XYZ1 xyz1 = new XYZ1 { x = 1f, y = 1f, z = 1f};
var x = MarchingCubesWrapper.Sum(xyz1);

I see that struct values did not passed to unmanaged environment well here is screenshot:

Could you tell me please what is the problem?

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  1. Editorial Team
    Editorial Team
    2026-05-24T17:08:15+00:00Added an answer on May 24, 2026 at 5:08 pm

    You need to declare XYZ as a struct rather than a class. It should then marshal correctly.

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