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Home/ Questions/Q 8220701
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T13:37:28+00:00 2026-06-07T13:37:28+00:00

I have a game developed in Unity3d and I export it to be in

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I have a game developed in Unity3d and I export it to be in Xcode form, and the UIApplication delegate applicationDidFinishLaunching in the iPhone_target2AppDelegate.m file generated by Unity3d are not called, I try to put some code in this method by showing a UIAlertView:

- (void)applicationDidFinishLaunching:(UIApplication *)application 
  {
 UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Hello" message:@"It Works" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil];
     [alert show];
     [alert release];
// Override point for customization after app launch    
[window makeKeyAndVisible];
  }

but nothing show up on the screen !

any help please

Solved : look at the bottom of the post 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-07T13:37:31+00:00Added an answer on June 7, 2026 at 1:37 pm

    I solve it, it seems that the AppController.h+.m is the one response for handling the UIApplication delegates, and if you take a look at the AppController.m file you will see that they are already exist like the applicationDidFinishLaunching and others.

    Also I put some code in applicationDidFinishLaunching and it works.

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