I have a game in Android that force closes after resuming from a phone call.
I’m guessing I’ve not implemented som method correctly and I’m guessing it has something to do with savedInstanceState.
If I should save the state with savedInstanceState what should be stored there, every object and position of that object?
Or is there something very vital I’m missing?
I figured it out and it was not related to saveInstance at all.
My Gamethread was messed up and needed to create a new thread in in the surfaceCreated method.
Like this: