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Home/ Questions/Q 8703639
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T02:54:47+00:00 2026-06-13T02:54:47+00:00

I have a game menu with (for now) 1 picture (button). It’s a texture2D

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I have a game menu with (for now) 1 picture (button). It’s a texture2D and I’ve put it in a array. I want to know when the mouse hovers over my picture. Actionscript had a built in function called “hitTestObject”. But it’s starting to look like I have to check every single pixel of the image to see if the mouse is on there. I’m open to changing everything, I just want to be able to pick different pictures.

Texture2D[] clickable_objects = new Texture2D[1];

clickable_objects[0] = Content.Load<Texture2D>("brain-icon");

public bool Intersects(Vector2 mouse_loc, Texture2D[] _objects)
{
   int X = (int) mouse_loc.X;
   int Y = (int) mouse_loc.Y;

   if ()  //Mouse hovers over object[0]
     return true;
   else 
     return false;
}
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  1. Editorial Team
    Editorial Team
    2026-06-13T02:54:48+00:00Added an answer on June 13, 2026 at 2:54 am

    Use Rectangle.Intersects

       int X = (int) mouse_loc.X;
       int Y = (int) mouse_loc.Y;
       Rectangle MouseRect = new Rectangle(X,Y,1,1) 
       if (MouseRect.Intersects(TexturePosition.X,TexturePosition.Y,Texture.Width,Texture.Height))  //Mouse hovers over object[0]
         return true;
       else 
         return false;
    
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