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Home/ Questions/Q 9080361
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T20:03:42+00:00 2026-06-16T20:03:42+00:00

I have a game that I created using three.js , which is entirely rendered

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I have a game that I created using three.js, which is entirely rendered in a canvas element.

As an exercise to help me to get familiar with Angular JS, I have started to add a UI layer on top of my canvas which is to be managed by the Angular framework.

Rough example of my markup looks like so:

    <div class="container" ng-app="hud-layer">          
        <div class="level" ng-controller="HUDCtrl">
            <h1>Level: {{level}}</h1>
            <button ng-click="decreaseLevel()">-</button>
            <button ng-click="increaseLevel()">+</button>
        </div>
        <div id="game"></div>
    </div>

I obviously intend to add more UI elements to my HUD but I need to know how to call functions in my game.js from Angular.

My game.js is encapsulated in its own namespace eg:

(function(){
      var VECTORS = {

          init: function(){

          },

          reset: function(){

          }

          // ... blah blah blah

      }
 });

I want Angular to watch over the level, score variables etc. but I want these variables reflected in my game.js, should I just mirror the $scope in the game.js somehow?

Any help or direction appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T20:03:42+00:00Added an answer on June 16, 2026 at 8:03 pm

    You’re going to have to do something like return an interface from your game module pattern into the global namespace (window), and then inject $window into your Angular controller or service (depending on how advanced you wanted to get).

    So something like (psuedo-code):

    var game = (function(){
          var VECTORS = {
    
              init: function(){
              },
    
              reset: function(){
              },
    
              // ... blah blah blah
    
          }
    
         //return an interface to your game.
         return {
              doSomething: function () {
                   //do anything you want here.
                  VECTORS.foo++;
                  VECTORS.bar += VECTORS.foo;
                  return VECTORS.bar;
              }
         }
     })();
    

    and then in your controller (or in this case service):

    app.factory('gameService', ['$window', function($window) {  
       return {
          doSomething: function (){ 
             return $window.game.doSomething();
          }
       };
    }]);
    app.controller('FooCtrl', ['$scope', 'gameService', function($scope, gameService) {
       $scope.clickyThing = function () {
          gameService.doSomething();
       };
    }]);
    

    Obviously, then in your game’s doSomething() function you can do whatever it is you need to do with items in that closure without fully exposing them to your Angular app.

    It will keep things modular.

    I hope that helps.

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