Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7978639
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T09:32:44+00:00 2026-06-04T09:32:44+00:00

i have a gravity vector (0, -9.8) for a world and an object. this

  • 0

i have a gravity vector (0, -9.8) for a world and an object. this object is attached to the world. How can i calculate the gravity if i modify the rotation of the world?

i.e. if i rotate the world 10 degrees to the left, the object should start to move to the left.

The friction si 0 so we have an ideal case. I need a real solution to make the world behave as in real life.

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T09:32:45+00:00Added an answer on June 4, 2026 at 9:32 am

    That’s what rotation matrices are for: http://en.wikipedia.org/wiki/Rotation_matrix

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

((TextView)((FrameLayout)((LinearLayout)((ViewGroup)getWindow().getDecorView()).getChildAt(0)).getChildAt(0)).getChildAt(0)).setGravity(Gravity.CENTER); I have used this above code for aligning my title of activity in
I have this function which should run a shell command. This is how I
I have a property on my World class that looks like this: public Vec2
I have been working on a (kind of) gravity simulation using C# and Winforms,
I have div container and inside couple div with class demo and gravity like
I have a problem with Map objects, while using Gravity. All messages works ok,
have a php code like this,going to convert it in to C#. function isValid($n){
Have one Doubt In MVC Architecture we can able to pass data from Controller
Have data that has this kind of structure. Will be in ascending order by
Have data that has this kind of structure: $input = [ { animal: 'cat',

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.