Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8073015
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T14:12:19+00:00 2026-06-05T14:12:19+00:00

I have a large OpenGL canvas in a Visual C++ MFC application. An edit

  • 0

I have a large OpenGL canvas in a Visual C++ MFC application. An edit box control sits over the OpenGL canvas. However, whenever the OpenGL canvas is redrawn, it obliterates the part of the edit box which sits above it, ignoring the specified window Z-order. How can I prevent this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T14:12:20+00:00Added an answer on June 5, 2026 at 2:12 pm

    You don’t.

    Having other windows interact with an OpenGL window is not a good idea. They don’t interact well; it’s best to keep child windows clear of OpenGL windows.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have developed a quite large application using MFC. Naturaly, I used GDI for
In my application I have large area (≈5000x5000pts) and I must allow user to
I currently rewrite an old Visual Basic application in java, a large part of
So I have a rather large openGL program going, and checking for normal memory
I have a large software project which uses aspects of OpenGL for visualisation. I
Okay, so here's the situation: I have an application which uses SDL and OpenGL.
I'm writing a drawing application, and the drawing canvas is an OpenGL texture. When
I have an OpenGL application which implements navigation functions such as Orbit, Walk, Pan,
I have large codebase written in HSP ( wikipedia article - think BASIC, but
I have large sets of data but somewhere in columns there is missing data

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.