I have a polygon (converted in a Shapely object). My goal is calculate the “inner centroid” (also known as “point on surface”)(return x,y values) and the “centroid” (return x,y values) following the figure example:

from shapely.geometry import Polygon
ref_polygon = Polygon(points)
# get the x and y coordinate of the centroid
ref_polygon.centroid.wkt
'POINT (558768.9293489187300000 6361851.0362532493000000)'
my question is some programmer has already developed a function in Python to calculate the inner centroid or know some module to do this.
Thanks in advance
the points (vertex of the polygon) used are:
points = [(560036.4495758876, 6362071.890493258),
(560036.4495758876, 6362070.890493258),
(560036.9495758876, 6362070.890493258),
(560036.9495758876, 6362070.390493258),
(560037.4495758876, 6362070.390493258),
(560037.4495758876, 6362064.890493258),
(560036.4495758876, 6362064.890493258),
(560036.4495758876, 6362063.390493258),
(560035.4495758876, 6362063.390493258),
(560035.4495758876, 6362062.390493258),
(560034.9495758876, 6362062.390493258),
(560034.9495758876, 6362061.390493258),
(560032.9495758876, 6362061.390493258),
(560032.9495758876, 6362061.890493258),
(560030.4495758876, 6362061.890493258),
(560030.4495758876, 6362061.390493258),
(560029.9495758876, 6362061.390493258),
(560029.9495758876, 6362060.390493258),
(560029.4495758876, 6362060.390493258),
(560029.4495758876, 6362059.890493258),
(560028.9495758876, 6362059.890493258),
(560028.9495758876, 6362059.390493258),
(560028.4495758876, 6362059.390493258),
(560028.4495758876, 6362058.890493258),
(560027.4495758876, 6362058.890493258),
(560027.4495758876, 6362058.390493258),
(560026.9495758876, 6362058.390493258),
(560026.9495758876, 6362057.890493258),
(560025.4495758876, 6362057.890493258),
(560025.4495758876, 6362057.390493258),
(560023.4495758876, 6362057.390493258),
(560023.4495758876, 6362060.390493258),
(560023.9495758876, 6362060.390493258),
(560023.9495758876, 6362061.890493258),
(560024.4495758876, 6362061.890493258),
(560024.4495758876, 6362063.390493258),
(560024.9495758876, 6362063.390493258),
(560024.9495758876, 6362064.390493258),
(560025.4495758876, 6362064.390493258),
(560025.4495758876, 6362065.390493258),
(560025.9495758876, 6362065.390493258),
(560025.9495758876, 6362065.890493258),
(560026.4495758876, 6362065.890493258),
(560026.4495758876, 6362066.890493258),
(560026.9495758876, 6362066.890493258),
(560026.9495758876, 6362068.390493258),
(560027.4495758876, 6362068.390493258),
(560027.4495758876, 6362068.890493258),
(560027.9495758876, 6362068.890493258),
(560027.9495758876, 6362069.390493258),
(560028.4495758876, 6362069.390493258),
(560028.4495758876, 6362069.890493258),
(560033.4495758876, 6362069.890493258),
(560033.4495758876, 6362070.390493258),
(560033.9495758876, 6362070.390493258),
(560033.9495758876, 6362070.890493258),
(560034.4495758876, 6362070.890493258),
(560034.4495758876, 6362071.390493258),
(560034.9495758876, 6362071.390493258),
(560034.9495758876, 6362071.890493258),
(560036.4495758876, 6362071.890493258)]
The term “inner centroid” isn’t a well-defined term in computational geometry, but it seems clear from your post that you want to compute a point that is well inside the polygon (with some margin between it and nearby edges), and which is reasonably near to the true centroid.
Here are a couple of ideas you might try:
Algorithm A
Generate all the internal diagonals of the polygon.
For each internal diagonal, consider the midpoint, and give it a score based on how far it is from the nearest edge and how close it is to the centroid.
Choose the midpoint with the highest score.
An internal diagonal of a polygon is a line joining two non-adjacent vertices that lies entirely with the polygon. The set of m internal diagonals of a polygon with n verticies can be generated in O(m + n log log n) using a rather complex algorithm due to Hershberger, or in O(n2) using more straightforward algorithms.
Algorithm B
Triangulate the polygon.
For each triangle in the triangulation, consider the centroid (or maybe the incenter?) of the triangle, and give it a score based on how far it is from the nearest edge and how close it is to the centroid of the polygon.
Choose the triangle center with the highest score.
A simple polygon with n vertices can be triangulated in O(n) using an algorithm based on decomposition into monotone polygons due to Chazelle, or in O(n2) using simpler approaches like “ear clipping“.