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Home/ Questions/Q 8208455
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T09:22:29+00:00 2026-06-07T09:22:29+00:00

I have a problem with a game I am making. I am using physics

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I have a problem with a game I am making. I am using physics and have 2 objects, and enemy and a turret. I have a body radius set on the turret which is a sensor. The collision kind of works but it only works when the enemy hits the radius and when exiting the radius. How can I continue to track the enemy when it is inside the sensor so i can carry on firing? Some example would be good if possible

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  1. Editorial Team
    Editorial Team
    2026-06-07T09:22:31+00:00Added an answer on June 7, 2026 at 9:22 am

    That’s how the physics engine works, it only catch certain events: “collision:, “preCollision”, and “postCollision”.

    for “collision” there have 2 phase: “began” and “ended”, that’s why your turret only fire when the enemy hit and exit the radius.

    My suggestion is: you can setup a timer when the enemy hit the radius, the timer will call the firing function. while the enemy exit the radius, stop and clean the timer.

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