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Home/ Questions/Q 7056101
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:49:39+00:00 2026-05-28T03:49:39+00:00

I have a problem with drawing images to my canvas. There is no error

  • 0

I have a problem with drawing images to my canvas. There is no error but still there is no images drawn. Please review the chunk of code and see if you can see what I cannot:

function loadPacman(posX, posY) {
    this.posX = posX;
    this.posY = posY;
    pacman = new Image();
    pacman.src="http://www.frogbug.se/pacman/img/naziman.png";
    pacman.addEventListener("load", function(){
            canvas.drawImage(pacman, this.posX, this.posY)
        }, false);
}

function loadGhost(posX, posY) {
    this.posX = posX;
    this.posY = posY;
    ghost = new Image();
    ghost.src="http://www.frogbug.se/pacman/img/ghost.png";
    ghost.addEventListener("load", function(){
            canvas.drawImage(ghost, this.posX, this.posY)
        }, false);
}

And this is my function that loads when the page loads:

function onLoad() {
    var xy = document.getElementById('canvas');
    canvas = xy.getContext('2d');
    //calculate the x and y for canvas
    x = xy.width;
    y = xy.height;

    //divide the width and length of the canvas to get small cubes
    //which is 40x40
    xtile = Math.floor(x/40);
    ytile = Math.floor(y/40);

    //draw lines around the canvas
    canvas.strokeRect(0, 0, x, y);

    //the array for the map
    var map = getMapArray();

    //draw the map
    drawMap(map);
    //fillCanvas("0010", 0, 40, 40, 40);

    //load the ghost and pacman
    loadPacman(0, 0);
    loadGhost((xtile*40)-40, (ytile*40)-40);
}

Thanks in advance!
You can view the full source and so on here:
http://www.picturds.com/pacman_serious/

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:49:40+00:00Added an answer on May 28, 2026 at 3:49 am

    Remove this from this.posX and this.posY in the load callback. this in that context is the image element, not the same this as when you assign to this.posX (which is window).

    http://jsfiddle.net/5dkx4/

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