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Home/ Questions/Q 6932081
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:39:39+00:00 2026-05-27T11:39:39+00:00

I have a project in ActionScript 3, Flash Professional CS5.5, and AIR 3. I

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I have a project in ActionScript 3, Flash Professional CS5.5, and AIR 3.

I have several custom classes that I need to access. Currently, I am successfully accessing via the traditional method:

import trailcrest.core.core;
var Core:core = new core();

However, I came to a realization in my code…this creates a COPY of the class, and doesn’t give access to the original. This, of course is a problem – I need one symbol’s scripts to modify a variable in the class, and another symbol’s scripts access that changed variable. Obviously, right now, that is not occurring.

How do I do what I am describing? Should I somehow create a “public var” for the class (though I need instructions on how to do that…I can’t use “public var” within stages or symbols)? Is there some way to directly access the class?

Help! And thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:39:39+00:00Added an answer on May 27, 2026 at 11:39 am

    You can consider using a static class variable, something like:

    package trailcrest.core {
        import trailcrest.core.core;
        public class YourCustomClass {
            public static var coreReachableFromAnywhere:Core //THE STATIC VARIABLE FOR CORE
        }
    }
    

    Then in your grandchild code:

    import trailcrest.core.YourCustomClass;
    yourCustomClass.coreReachableFromAnywhere = new Core();
    yourCustomClass.coreReachableFromAnywhere.someMethod() ...
    

    Edit

    Of course adding the singleton type of method as was suggested by others would make it even cleaner, I will up-vote their answers as well.

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