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Home/ Questions/Q 6929745
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:21:25+00:00 2026-05-27T11:21:25+00:00

I have a project in Flash Professional CS5 and ActionScript 3. I have various

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I have a project in Flash Professional CS5 and ActionScript 3.

I have various objects that I can drag around the screen (tile1-tile5, and drop them on any of five different places (slot1-slot5). This works without the slightest bit of issue. All of this code is placed on the first keyframe for tile1-tile5.

However, I need to use the NativeDragEvent.NATIVE_DRAG_ENTER and NativeDragEvent.NATIVE_DRAG_EXIT. My code is below. It is placed on the first keyframe for slot1 in this example.

slot1.addEventListener(NativeDragEvent.NATIVE_DRAG_OVER, slot1enter);
slot1.addEventListener(NativeDragEvent.NATIVE_DRAG_EXIT, slot1exit);

function slot1enter(evt:NativeDragEvent):void {
    trace("Drag entered.");
}

function slot1exit(evt:NativeDragEvent):void{
    trace("Drag exit.");
}

What is going on here? How can I get this to work?

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:21:25+00:00Added an answer on May 27, 2026 at 11:21 am

    There is a confusion here. I’m using the built-in startDrag in Flash to drag an interactive element. However, NativeDragEnter and NativeDragExit only work with OS drags, so this is apples and oranges. One won’t work with the other.

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