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Home/ Questions/Q 6050411
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T07:41:07+00:00 2026-05-23T07:41:07+00:00

I have a question with alpha blending in openGL… I’ve tried some stuff for

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I have a question with alpha blending in openGL…

I’ve tried some stuff for drawing transparent objects… I’ve seen a nice (ideal) result by disabling GL_DEPTH_TEST before drawing the transparent faces and re-enable GL_DEPTH_TEST again back after drawing the transparent face…

Obviously I’ve noticed that depending on the order that I draw the different faces I got a result or another…

However I’ve decided simply to draw solid faces first with GL_DEPTH_TEST enabled and after the transparent faces with GL_DEPTH_TEST disabled…

So, obviously if I draw transparent faces with GL_DEPTH_TEST disabled I see transparent faces which are inside, (for example a cube), then

So, my question is… Is this correct? Does OpenGL have a “magic” way to order the opaque and transparent faces automaticly?

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  1. Editorial Team
    Editorial Team
    2026-05-23T07:41:07+00:00Added an answer on May 23, 2026 at 7:41 am

    Despite it is not the ideal result I got nice results by drawing first opaque faces and then transparent faces…

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