Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 578767
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T14:17:43+00:00 2026-05-13T14:17:43+00:00

I have a set of structs, defined as follows: typedef struct { int index;

  • 0

I have a set of structs, defined as follows:

typedef struct
{
    int index;
    int array[10];
}
Item;

typedef struct
{
    Item A;
    Item B;
    Item C;
}
Collection;

And I want to declare a variable of type Collection as follows:

Collection collection =
{
    { 1, 0 },  /* item A */
    { 2, 0 },  /* item B */
    { 3, 0 }   /* item C */
};

Will this set the three index variables to 1, 2, and 3, while at the same time initializing all three array[] variables with zero?

It appears to be working on my compiler, but I would like to know if this is the standard behaviour.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T14:17:44+00:00Added an answer on May 13, 2026 at 2:17 pm

    This is standards compliant. See the section — 6.7.8 Initialization. Further, you can use designated initializers in C99 conforming compilers.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a struct defined as the following: typedef struct { string foo; }
I have set up the following struct: typedef struct _thread_node_t { pthread_t thread; struct
I have structs like this: struct Child { int foo; char bar[42]; }; struct
I'm currently learning about structs, so I have the following exercise: Set a Struct
I have defined 2 signature and 4 modules as follows, and it works fine:
I have defined a class in C++ which holds an array of scalars of
I have a struct where a constant char string is defined and a pointer
I have two struct s defined as in the following: struct vertex { double
I have a function pointer inside a struct that gets dynamically set at runtime
I have the following struct defined in a user control: public struct ColumnData {

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.