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Home/ Questions/Q 6935921
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:09:59+00:00 2026-05-27T12:09:59+00:00

I have a simple openGL ES program which basically sets up two triangles which

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I have a simple openGL ES program which basically sets up two triangles which fill the screen. These are then colored green.

onDrawFrame(GL10 gl)

public void onDrawFrame(GL10 gl) {      
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glColor4f(0.2f, 0.4f, 0.2f, 1f);
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
    gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0,4);
    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}

This produces the following:

However, upon zooming in, you can notice the following pixelated pattern:

You cannot really notice it from the first picture. However, when adding transparent png images over the top, these ‘grains’ begin to become more visible. Why are they there? and how can I remove them?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:10:00+00:00Added an answer on May 27, 2026 at 12:10 pm

    Somewhere in your initialization code, you need to call:

    gl.glDisable(GL_DITHER);

    Dithering is enabled by default.

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