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Home/ Questions/Q 6839441
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:43:10+00:00 2026-05-26T23:43:10+00:00

I have a simple program that plays a song. It’s in the inherited awakeFromNib

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I have a simple program that plays a song. It’s in the inherited awakeFromNib method. So..

-(void)awakeFromNib {
NSSound *song = [NSSound soundNamed:@"MyTune.mp3"];
[song play];
}

My question is, why does this work. How come I don’t have to do this

NSSound *song = [[NSSound alloc]init];
song = [NSSound soundNamed:@"MyTune.mp3"];
[song play];
}

It also seems to work with strings too.. I have a NSTextView variable set up and I can do the following

-(void)awakeFromNib {
NSString *str = [NSString stringWithFormat:@"Hello there!"];
[myTextVariable insertText:str];
}

Why didn’t I have to alloc and init the objects.. I am so lost..
Please help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:43:11+00:00Added an answer on May 26, 2026 at 11:43 pm

    Many of Apple’s classes have helper functions, declared at the class level which do the alloc and init for you, inside the helper function. They return a ready to use object. You can tell if yu see the doc for the method and it says something like “Returns the NSSound instance associated with a given name.”

    Your first example is therefore good code:

    -(void)awakeFromNib {
    NSSound *song = [NSSound soundNamed:@"MyTune.mp3"];
    [song play];
    }
    

    Your second example leaks memory because you alloc and then overwrite your pointer with a new object returned by [NSSound soundNamed:@"MyTune.mp3"]:

      -(void)awakeFromNib {
    
        // Create an NSSound object in memory and store the address in song.
        NSSound *song = [[NSSound alloc]init]; 
    
        // If you don't want a memory leak this is your last chance to [song release]
    
        // Create a NSSound object using a helper function and place its address 
        // in song, over writing the previous address.
        song = [NSSound soundNamed:@"MyTune.mp3"];
    
        // We now lost track of the first NSSound object and can't release it because 
        // we overwrote the address.
    
        [song play];
        }
    

    From the documentation you can see that this method is doing the alloc and init inside it and returning the instance to you:

    soundNamed:

    Returns the NSSound instance associated with a given name.

    + (id)soundNamed:(NSString *)soundName

    Parameters

    soundName
    Name that identifies sound data.

    Return Value

    NSSound instance initialized with the sound data identified by soundName.

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