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Home/ Questions/Q 995561
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:44:33+00:00 2026-05-16T06:44:33+00:00

I have a struct that I am sending to a UDP socket: typedef struct

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I have a struct that I am sending to a UDP socket:

typedef struct
{
    char field_id;
    short field_length;
    char* field;
} field_t, *field_p;

I am able to read the field_id and field_length once received on the UDP server-side, however the pointer to field is invalid as expected.

What is the best method to properly send and receive a dynamic char*?

I have a basic solution using memcpy on the client side:

char* data = 
    (char*)malloc(sizeof(field_t) + (sizeof(char) *  strlen(my_field->field)));
memcpy(data, my_field, sizeof(field_t));
memcpy(data+sizeof(field_t), my_field->field, strlen(my_field->field) + 1);

And on the server side:

field_p data = (field_p)buffer;
field_string = (char*)buffer+sizeof(field_t);

Is there a cleaner way of doing this or is this the only way?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:44:33+00:00Added an answer on May 16, 2026 at 6:44 am

    You of course cannot send a pointer over a socket – get rid of the char* field; member. Instead, just append id and size pair with the data itself. Use writev(2) or sendmsg(2) to avoid moving data around from buffer to buffer.

    Watch out for structure member alignment and padding and number endianness.

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