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Home/ Questions/Q 721101
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:50:06+00:00 2026-05-14T05:50:06+00:00

I have a struct that I initialize like this: typedef struct { word w;

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I have a struct that I initialize like this:

typedef struct
{
 word w;
 long v;
}
MyStruct;


MyStruct sx = {0,0};
Update(sx);

Now, it seems such a waste to first declare it and then to pass it. I know that in C#, there’s a way to do everything in one line. Is there any possiblity of passing it in a more clever (read: cleaner) way to my update function?

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  1. Editorial Team
    Editorial Team
    2026-05-14T05:50:06+00:00Added an answer on May 14, 2026 at 5:50 am

    It depends on how your Update is declared. If it expects a value of MyStruct type or a reference of const MyStruct& type, you can just do

    Update(MyStruct());
    

    This is possible because you wanted to initialize your object with zeroes (which is what the () initializer will do in this case). If you needed different (non-zero) initializer values, you have to either provide a constructor for MyStruct or do it the way you do it in your question (at least in the current version of the C++ language).

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